Playtesting, focus groups and desk research. For studios across mobile, PC and console — from prototype to live-ops.
Moderated sessions on prototypes, vertical slices, builds. We test what's actually fun.
Genre work, motivation research, art-style reads. In-person Warsaw or remote.
Comp landscape, genre conventions, competitor teardowns. Fast and opinionated.
Where players churn, why, and what to change. With a fix list, not a deck.
Long-form qual with target segments. Recruitment included.
Quant studies with proper sample frames. No SurveyMonkey theatre.