UX research
with players.

Playtesting, focus groups and desk research. For studios across mobile, PC and console — from prototype to live-ops.

— Services

What I do here

01

Playtesting

Moderated sessions on prototypes, vertical slices, builds. We test what's actually fun.

02

Focus groups

Genre work, motivation research, art-style reads. In-person Warsaw or remote.

03

Desk research

Comp landscape, genre conventions, competitor teardowns. Fast and opinionated.

04

FTUE / onboarding

Where players churn, why, and what to change. With a fix list, not a deck.

05

Player interviews

Long-form qual with target segments. Recruitment included.

06

Surveys

Quant studies with proper sample frames. No SurveyMonkey theatre.

Selected case studies

All work →
— Tools
PlaytestCloudLookbackMazeDovetailOBSNotionMiroFigma
— Recent clients
  • Indie roguelike
  • Co-op shooter
  • Mobile casual
  • Live-service FPS
  • Strategy studio
  • Mid-tier publisher

Working on a game?
Let's talk.

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