In-depth interviews · Los Angeles
When the game is the easy part
In-depth interviews with the hardcore players of a hardcore genre, for one of the world's biggest studios. Catching real pros - and sourcing the rigs to run them.
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Krzysztof Kania
Games · Krzysztof Kania
Playtesting, focus groups and desk research. For studios across mobile, PC and console - from prototype to live-ops.
Moderated sessions on prototypes, vertical slices, builds. We test what's actually fun.
Genre work, motivation research, art-style reads. In-person Warsaw or remote.
Comp landscape, genre conventions, competitor teardowns. Fast and opinionated.
Where players churn, why, and what to change. With a fix list, not a deck.
Long-form qual with target segments. Recruitment included.
Quant studies with proper sample frames. No SurveyMonkey theatre.
In-depth interviews with the hardcore players of a hardcore genre, for one of the world's biggest studios. Catching real pros - and sourcing the rigs to run them.
Read case